About Philip Belesky
I build tools that help design and construct the urban landscape. I'm based in Melbourne/Naarm and work as the Head of Product for Plato, where we make a next-generation platform for data-driven builders.
Across my career I've worked in the tech industry, in architectural practice, and in academia.
Within the tech industry, I've been a full-stack developer at mature and emerging start-ups. I like to develop interfaces that realize product strategy, provide seamless experiences, and maintain fluid performance.
In architectural practice, I've been a consulting computational designer and the technical lead of McGregor Coxall's Code team. Most of my work involved creating interactive simulations of urban landscapes for designers, planners, and project stakeholders.
As an academic, my research worked between mapping as a way of understanding environmental systems and procedural generation as a means of developing design intent. After completing my PhD thesis, I worked at RMIT University as a Lecturer in the Landscape Architecture Discipline and acted as the Program Manager of its MLA degree.
You can get in touch by shooting me an email.